- Dark And Light Attack Bow Dmg 2
- Dark And Light Attack Bow Dmg 2017
- Dark And Light Attack Bow Dmg Free
Quoting someone from another thread, but on topic:
New, up-to-date and accurate OSRS Ranged Max Hit Calc. Blowpipe, dragon bolts - all weapons and bonuses available. Old School RuneScape Calculator. SRD:Light Crossbow. From D&D Wiki. Jump to: navigation, search. A light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is.
Check my previous post about LA and HA scaling :
Ok found it : https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
Aug 16, 2011 I have 16 str 20dex and 18wis and took trait Heirloom Weapin (+1 attack with weapon). Using alternate Ki powers I have access to True strike for 1ki point. And with darkness/dark vision/ resists I have ways to keep self protected. I also have bought Magical +1 Mighty Composite Bow. Jul 25, 2017 Dark and Light. All Discussions. Basically the same as a melee dmg but the melee weapons are also always sharp which in return will do more dmg in the end than a bow and that the line on the bow cant be stretched out to far without breaking. The attack dmg stat is for melee weapons and mana+focus for spells. Last edited by Shiroe.
- Sep 01, 2017.Without Glitches! (That's the next video, this video is long enough). So what is the MAXIMUM ATTACK RATING POSSIBLE! Settle down kiddos for a long ass lecturing! -NO TL:DW THIS TIME, USE THESE.
- Welcome to the Stamina Nightblade Build PvE “Rampage” for Elder Scrolls Online. Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Rampage build is a stamina focused damage dealer build.
Light and Heavy Attacks now scale differently, they now scale about the same with Magicka/ Stamina as with Spell/ Weapon damage. Therefore, weaving will be even more important from now on as the overall damage of both Light and Heavy Attacks got increased by a lot.
As always, the question to answer to know if this is a buff or a nerf is :
How does this affect us and how does this affect our opponents ?
To know that we need to answer a lot of other questions :
First we need to get the new light attack scaling equation ratio :
Are we going from 1 weapon damage = 40 max stamina to 1 weapon damage = 10 max stamina (same as skills) ?
If yes, pros, neutral and cons :
+ Our stamina opponents who usually focus on weapon damage will not benefit as much from the new ratio
= Werewolf kit has enhanced max stamina in the same way it has enhanced weapon damage, no loss here
- Our magicka opponents who usually focus on max resources will benefit more from the new ratio
After looking at the ratio, we need to look at the overall output of the formula :
Will light and heavy attack damage get a general buff because weapon damage scaling will stay the same and max stamina scaling will be increased ? (no compensation for the new ratio)
If yes, pros, neutral and cons :
+ quite a boost to our damage output
- also a boost to our opponents damage output
+ if light and heavy attacks is a bigger % of our damage output than our opponent's, then it's a buff to us
... i don't really have the time to go in-depth, but my general feeling is :
Dark And Light Attack Bow Dmg 2
This will be an arms race that we start in a good position because light and heavy attack buff is good for us and max stamina is as much available to us than weapon damage
However this might remove some flavor to werewolf builds, more specifically our unique ability to focus on weapon damage while ignoring max stamina (only using our skills for utility) and stamina regen (thanks to heavy attack resource return). Also Pelinal's/Molag Kena might loose some appeal if stamina stacking gets to be the new optimum for us.
We might all end up with Shacklebreaker + Hulking Draugr ... or maybe not, much more calculations needed, but overall i would not worry that much
Currently LA and HA do scale with weapon/spell damage AND max resource, but the ratio is :
1 weapon/spell damage gives as much as 40 max resource for LA and HA damage
opposed to spell and abilities :
1 weapon/spell damage gives as much as 10,5 max resource for spells and abilities
This means weapon damage is a lot better at bosting LA/HA, part of the reason it's currently better to stack weapon damage than max stamina on werewolf.
The hinted change is that they will make LA/HA ratio 1/10,5 (same as abilities), this would mean a big boost to LA/HA for everyone if they only change this part of the equation. This would also mean it might be better to start stacking max resources instead of weapon damage.
Ok i've run some quick math to know where such a change would get us with our LA/HA damage ...
... and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ...) would have a very big impact on the overall game balance.
These are only predictions however and we don´t know exactly how the new scaling will be, but in the example above it´s what people suspect how it will be. And I can´t see things like this getting through to live.
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This material is published under the OGL |
Crossbow, LightSimple Light ProjectileCritical: | 19–20/×2 |
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Range Increment: | 80 ft. |
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Type: | Piercing |
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Hardness: | 5 |
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Size | Cost1 | Damage | Weight1 | hp |
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Fine | * | 1d2 | * | 1 |
Diminutive | * | 1d3 | * | 1 |
Tiny | * | 1d4 | * | 1 |
Small | 25 gp | 1d6 | 2 lb. | 2 |
Medium | 25 gp | 1d8 | 4 lb. | 5 |
Large | 50 gp | 2d6 | 8 lb. | 10 |
Huge | * | 3d6 | * | 20 |
Gargantuan | * | 4d6 | * | 40 |
Colossal | * | 6d6 | * | 80 |
- For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.
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Description
Dark And Light Attack Bow Dmg 2017
You draw a light crossbow back by pulling a lever. Loading a light crossbow is a move action that provokes attacks of opportunity.
Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. This penalty is cumulative with the penalty for one-handed firing.
Enhancements
Light Crossbow Material EnhancementsMaterial | Average | Masterwork1 | Hardness | hp | Special |
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Steel and Wood | 25 gp | 325 gp | 5 | 5 | — |
Adamantine | — | 3,035 gp | 5 | 6 | — |
Deep Crystal | — | 1,025 gp | 10 | 15 | Psionic |
Mundane Crystal | — | 325 gp | 8 | 12 | No rusting, not metal |
Darkwood | — | 365 gp | 5 | 5 | 1/2 weight |
Iron, Cold | n/a | n/a | n/a | n/a | — |
Mithral | — | n/a | n/a | n/a | — |
Silver, Alchemical | n/a | n/a | n/a | n/a | — |
- Masterwork weapons have a +1 enhancement bonus on attack rolls.
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Magical/Psionic Weapon EnhancementsBonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
- Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
- Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
- If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
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See Also
Dark And Light Attack Bow Dmg Free
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons
Open Game Content (place problems on the discussion page).This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |
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